Interactive zoetrope for animation of solid figurines and holographic projections

ABSTRACT

A zoetrope configured for user interaction. The zoetrope includes an object support that pivotally supports a holographic disc or other projection element containing a plurality of images. A positioning mechanism rotates the holographic disc at a predetermined speed or positions the projection element in numerous positions. The disc or projection element is illuminated by an illumination source in such a manner as to selectively make the images contained therein be projected in a sequence that provides a projected object that may be animated in an interactive manner based on user input such as voice input. The zoetrope may read out holographic images in response to a user&#39;s voice input to project a 3D object that appears to be speaking the words or song input by the user such as by illuminating the disc once per revolution in a particular angular orientation associated with a desired one of the holographic images.

CROSS-REFERENCE TO RELATED APPLICATIONS

This application is a continuation-in-part of U.S. patent applicationSer. No. 12/202,667, filed Sep. 2, 2008, and this application alsoclaims the benefit of U.S. Provisional Application No. 61/264,819 filedNov. 29, 2009, both of which are incorporated herein by reference intheir entireties.

BACKGROUND

1. Field of the Description

The present description relates, in general, to visual displayassemblies and methods for creating 3D animated imagery with selectiveillumination of rotating objects such as a holographic disc and/or withselective illumination of a stationary, multiple-image projectionelement (e.g., a holographic disk, a lenticular lens assembly, or othercomponent that may be used to project differing images when illuminatedfrom differing directions/illumination angles), and, more particularly,to methods and systems for providing an improved zoetrope-based visualeffect that provides viewer interaction or that reacts to input from anoperator or observer.

2. Relevant Background

Devices for animating sequences of inanimate objects have existed formore than a century. One such device is referred to as a zoetrope, whichis generally a device that produces an illusion of animation from arapid succession of static images or objects. One type of zoetropeincludes a vertically positioned cylindrical wall that is perforated bya series of vertical viewing slits that are regularly spaced around itscircumference. The interior of the wall provides a surface to support aseries of individual images, each comprising an incremental position inthe path of movement of a depicted object. When the zoetrope is rotatedaround the axis passing through its geometric center and runningparallel to the viewing slits, the interior surface of the wall may bealternately viewed through the slits and then obscured by the area ofthe wall between the slits. When viewed through the moving series ofviewing slits, each successive image of the moving series supported onthe interior surface of the wall is revealed as it reaches the samelocation where the image preceding it had been revealed.

When the zoetrope is rotated at a sufficient speed, the individualimages are revealed for a brief enough period of time that the actualmotion of the series is imperceptible, and then obscured for a briefenough period of time so that each image persists in the vision of theviewer until replaced by the image following it in the series. Thus, thezoetrope utilizes a stroboscopic effect to make possible the experienceof animation.

Another type of zoetrope achieves a similar effect by using a strobedlight source to rapidly illuminate and obscure pictures orthree-dimensional (3D) characters that are rotated around a centralaxis. In one example, a plurality of 3D characters is positioned inconcentric rings on the top surface of a circular platform. Typically,each successive character in a ring is the same character but with aslightly altered “pose.” When the platform is rotated about its centralaxis at a sufficient speed, a single light source is rapidly flashed ata rate that causes the rigid 3D characters to appear as if they areanimated. Typically, the strobe light used in 3D zoetropes illuminatesthe entire platform so that all the characters are animatedsimultaneously. While the characters appear animated because of therotation, all of the animation for every ring of characters is repeatedover and over, and the display is always the same. Hence, whilezoetropes have been effective in creating appealing and fascinating 3Dvisual effects, zoetropes have only been useful for showing a veryshort, scripted form of action (e.g., a single set of characters thatappears due to sequential lighting or viewing). As a result, the uses ofzoetropes are limited to displays viewed briefly by visitors who mayquickly lose interest or become bored.

SUMMARY

The present description addresses the above problems by providinginteractive zoetrope systems and methods adapted for selectivelyilluminating rotating objects based on input to provide a visual displaythat varies with or is created based on such input. In this manner, auser or observer may interact or play with a zoetrope for a much longerperiod of time and remain entertained (e.g., “The zoetrope is reactingto me and the input 1 provide!”). The input typically is audio inputsuch as a recorded song that causes select objects to be illuminated(e.g., in an order differing from their sequential positioning on aplatform or presentation within a multiple-image projection element suchas a holographic disc). In some preferred embodiments, the audio inputis captured in real time from observers of the zoetrope system such thatthe zoetrope-based display is unique to the observers viewing andinteracting with the display. For example, a child may approach anoperating zoetrope system of the invention, and, when they speak, a facemay be lit in a pattern based on their vocal pattern that causes theface to appear to be speaking with the child and saying the same wordsand at the same volume (e.g., mouth open more when speaking loudly,mouth open less when speaking softly, and mouth closed when notspeaking). The zoetrope system may be a relatively large display such asat a theme park, a theatre, a mall, or the like or be much smaller suchas a zoetrope-based video game or display sold to individuals as aretail product.

Briefly, to achieve such an effect, a zoetrope system may include aplatform or base rotated on a shaft of a motor. A shaft encoder (analogor digital) or other device may be provided on the motor or shaft toprovide an output signal or data representative of the location of theshaft and, hence, the rotating platform at any particular point in time.In one embodiment, a set of objects is mounted at a particular radius(or sets at varying radii) on the base or platform, and the objectswithin a set typically differ such that their selective illuminationcreates a desired effect such as to represent a face that is speaking orsinging, which can be achieved with 2 to 7 or more differing objects(e.g., faces or heads with at least the mouth in a range of positionsbetween closed and fully open). The zoetrope system further includes anaudio input device(s) such as a microphone or the like and a controlleror control system/component that uses comparators and/or volume meterchips/devices to determine a magnitude or level of an input audio signalfrom the audio input device and to trigger a light source to illuminatea particular one of the objects that is associated with that audio inputmagnitude or level. The location of the object to be illuminated isknown or determined based on output of the shaft encoder. For example, avolume meter chip may output an electrical signal indicative of how louda zoetrope viewer is speaking into a microphone (e.g., at varying levelsthe meter chip output is used to steer a short pulse of electricity tolight a selected object), and a set of comparators may be used totrigger on differing points of a ramp so that a selectable trigger pulseis generated as a particular zoetrope object is rotated by or positionedadjacent a light source.

In one embodiment, the controller or controller system is configured tostrobe or pulse the light source such that one of the zoetrope objectsis illuminated about 20 to 30 times or more per second (e.g., frames persecond for animation effects), and, to this end, the strobe or pulse oflight may be in the range of about 200 to 300 microseconds in duration(e.g., pulse width selected to be short enough to freeze the illuminatedzoetrope object but not to allow it to appear to smear or streak (unlessthat effect is desired for a particular implementation)). Note, in someembodiments, the pulse width is kept constant while in other embodimentsthe pulse width is adjusted (or adjustable) by the controller or controlsystem to achieve a desired effect or to allow an operator to tuneoperations to create a desired 3D animation effect (e.g., adjust pulsewidth to better suit the revolution rate or speed of the platform andthe platform's size to achieve a more crisp or clean image or topurposely achieve flicker, smearing, or the like). Generally, theplatform or base is rotated about 15 to 20 revolutions per second (RPS)such as for smaller platforms of less than about 3 feet in diameter orthe like (note, the platform or base does not have to be circular topractice the invention with other shapes used in some cases suchhexagonal or other polygonal or even irregular shapes). When largerplatforms are used, the rotation rate may not be adequate to obtain adesired illumination rate of 20 to 30 times per second or more. In suchcases, the sets of characters or zoetrope objects may be repeated toprovide 2, 3, or more sets of the same objects (e.g., repeat a set offaces in varying stages of speech) to achieve the desired illuminationor frame rate. In all embodiments, the controller or control system isadapted to know where each of the characters is relative to the lightsource (or to know where the motor shaft is in its rotation cycle) or toknow what “frame” or “object configuration” is opposite the light sourceprovided for that set of zoetrope objects.

The light source is selected and arranged to provide a pinpoint, a spot,or accurate focusing of its output light onto a particular location ofthe zoetrope system, and the zoetrope objects are rotated through thislocation or focal point/area of the light source. In some cases, morethan one light source is utilized such as when the zoetrope systemprovides more than one viewer interaction/viewing station about theperiphery of the zoetrope base/platform (e.g., more than one controlleror controller subsystem may be provided to allow the same set ofzoetrope objects to be used to operate in response to or interactivelybased on audio input from more than one viewer or user in a concurrentmanner). In other cases, two or more sets of zoetrope objects may bearranged at two or more radii from the center of the base or platform,and these differing sets of zoetrope objects may be illuminated bydiffering light sources to achieve a desired effect.

According to another aspect, a visual display assembly is provided forcreating an interactive three dimensional (3D) animated display for aviewer. The assembly includes a projection element comprising aplurality of images, and this projection element may be a lenticularlens assembly for selectively displaying one of severalinterlaced/segmented images, may be a holographic disc for projecting 3Dobjects, or the like. The visual display assembly may also include apositioning assembly moving the projection element through a number ofpositions. Since the projection element is being moved, the visualdisplay assembly may also include a position determination assemblydetermining a present one of the positions for the projection element.In practice, each of the positions corresponds to one of the images suchthat illumination of the projection element when in one of the positionsresults in the corresponding image being projected.

The visual display assembly also includes a light source for projectinglight onto a surface of the projection element and an input interfacereceiving input from the viewer and outputting a viewer input signal.Further, the visual display assembly includes a controller periodicallyoperating the light source to illuminate the projection element inresponse to the viewer input signal and based on the determined positionof the projection element. As a result, an object (such as a hologram)is projected that corresponds to one of the images linked to the viewerinput signal by the controller. In some cases, the viewer input signalincludes an audio signal, and the controller includes a volume detectordetecting a volume level of the audio signal. Further, in such cases,each of images may be linked with a range of volume levels, and thecontroller selects the image to illuminate with the light source fromthe plurality of images based upon the determined volume level and thelinking to the determined volume level (e.g., each of the objects mayinclude a face that is configured to represent the volume level pairedwith the object).

In one embodiment, the projection element is a holographic disc with anumber of differing holographic images encoded in the holographic disc.In this stroboscopic holographic embodiment, the positioning assemblyrotates the holographic disc through the number of positions, thepositions are angular offsets corresponding to angular positions of theholographic disc during exposure to encode each of the holographicimages, and the light source is operated for a time duration selected soas to illuminate only one of the holographic images per revolution ofthe holographic disc. Further, the images may include at least fourdifferent ones (with one useful embodiment having eight) of theholographic images corresponding to differing states of an object suchas in stages of speaking or singing. In the assembly, the controller isoperable to illuminate the holographic images in a sequence chosen basedupon the viewer input signal to project an animated 3D image defined bythe sequence and the differing states of the object (e.g., not limitedto a scripted and repeated sequence set by how the images are encoded inthe disc).

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 illustrates a block diagram of an exemplary interactive zoetrope.

FIG. 2 illustrates an audio-controlled interactive zoetrope.

FIGS. 3A-3B illustrate the operation of the zoetrope shown in FIG. 2.

FIG. 4 illustrates another exemplary interactive zoetrope.

FIGS. 5A-5B illustrate a game that utilizes an interactive zoetrope.

FIGS. 6A-6B illustrate another exemplary interactive zoetrope.

FIG. 7 illustrates another embodiment of an interactive zoetrope.

FIG. 8 illustrates a block diagram of another exemplary interactivezoetrope system, similar to FIG. 1, showing use of a multiple imageprojection element to display or project an image or object (such as a3D image or hologram).

FIG. 9 illustrates one implementation of the interactive zoetrope systemof FIG. 8 showing use of a holographic disc that may be spun or rotatedand selectively illuminated when at differing angular orientations toproduce an animated hologram.

FIG. 10 illustrates a portion of the interactive zoetrope system of FIG.9 showing more details of the positioning assembly useful for rotatingthe holographic disc to allow selective illumination of encodedholographic images in the disc.

FIG. 11 illustrates another interactive zoetrope system that utilizes aholographic disc encoded with a number of holographic images useful forprojecting an animated 3D image without moving parts (e.g., the disc isnot rotated but is instead illuminated by a plurality of light sourcesspaced apart (by an angular offset) and arranged in a ring or circleabout the holographic disc).

DETAILED DESCRIPTION

Referring to FIG. 1, a block diagram of an interactive zoetrope orzoetrope system 100 is shown that provides viewers with a 3Dvisualization of one or more objects and may include features that allowstorytelling, gaming, and other interaction with viewers. The zoetrope100 includes an object support mechanism (OSM) 106 (e.g., a disk orplatter) that supports a plurality of 3D objects 108 such as figurinesor characters. A motor 112 is coupled to the OSM 106 and is operable tocause the OSM 106 to rotate at one or more velocities, which may bepredetermined and/or adjustable during operations of zoetrope 100. Themotor 112 may be controlled by a control system 102, which receivesreal-time position and/or velocity information about the OSM 106 from aposition encoder 110 and, in some embodiments, uses the information tocause the motor 112 to adjust the rotational speed of the OSM 106. Thecontrol system 102 may further control a light assembly 114 that ispositioned so that it may illuminate one or more objects 108 on the OSM1.06 in such a manner that the objects are quickly illuminated andobscured as they rotate on the OSM 106 so that they appear to move or beanimated (i.e., rotomation). The light assembly 114 may include one ormore individual light sources that may be strobed or pulsed for shortdurations (e.g., 200 to 300 microsecond pulses or the like). Thezoetrope 100 may also include an input interface 116 that is coupled tothe control system 102. As discussed in more detail below, the inputinterface 116 may be operable to receive external signals (e.g., audio,video, control, or the like) from operators and/or viewers/users of thezoetrope that are used by the control system 102 to modify the operationof the zoetrope 100. Further, to provide power to the various componentsof the zoetrope 100, a power source 118 may be included. The powersource 118 may include batteries, power supplies, power conditioners,and/or other components typically used to provide power to electronicdevices.

The control system 102 may be a combination of hardware and softwarethat is operable to perform the control functions for the zoetrope 100.For example, the control system 102 may include a processor, memory, I/Oports, displays, or the like. As shown, the control system 102 mayinclude an optional personal computer (PC) 104 that may provideadditional features such as allowing updating of software, adding newfeatures, or the like.

The OSM 106 may support the plurality of objects 108 that are spacedapart in predetermined positions typically in concentric circles orrings a set radius from a rotation or central axis of the supportmechanism 106. The control system 102 may then cause the motor 112 torotate the OSM 106 at a predetermined velocity (e.g., 20 to 30 rotationsper second (RPS) or more or less in cases of repeated characters/objectsto achieve a desired frame rate). As the OSM 106 is spinning, thecontrol system 102 may cause the light assembly 114 to selectivelyilluminate and then obscure (e.g., objects are typically not visiblewhen they are not illuminated) one or more objects 108 on the OSM 106 insuch a manner that it appears to a viewer that the objects 108 areanimated or are moving/changing position. As discussed above, this maybe achieved by using temporal aliasing (also known as “stroboscopiceffect”). As an example, if the OSM 106 is rotating at a constant rate,then the objects 108 may appear to be stationary if the light assembly114 flashes light 105 on the objects 108 at the same rate (which may beused by the control system 102 when the audio or other input from inputinterface 116 is substantially constant or within a preset rangeassociated with a particular one of the characters or objects 108 suchas for keeping a mouth closed when no input is received or wide openwhen a high audio level is received over a period of time and so on). Ifthe flashing rate of the light assembly 114 (or the speed of therotating OSM 106) is slightly adjusted, the objects 108 may appear indifferent locations during each revolution or differing ones of theobjects 108 may be illuminated in successive sets of revolutions (e.g.,illuminate one object 108 and then another one of the objects 108),which will create the illusion that the objects 108 are moving or areanimated. It should be appreciated that the timing of the flashes oflight 105 and the rotational speed of the OSM 106 may be dynamically andinteractively adjusted to create desirable effects, as discussed in theexamples provided below.

The input interface 116 may be used by the control system 102 to permita user to interactively control the animation of the objects 108 of theinteractive zoetrope 100. For example, the input interface 116 mayinclude one or more buttons, a video game controller/pad, a touchscreen, or the like that permit a user to change the animation sequenceor play a game with the control system 102 operating the light assembly114 to illuminate objects 108 responsive to the input from the user. Asanother example, the input interface 116 may be operable to sensemovements of a user and the movements may be translated by the controlsystem 102 into changes in the animation (e.g., a character's hands movein the same way as a user's hands). In the example discussed below inrelation to FIGS. 2 and 3, the animation sequence of the objects 108 iscontrolled to correspond to characteristics of a user's voice or basedon audio input. Those skilled in the art will readily recognize that theinput interface 116 may be operable to receive other forms of externalsignals to enable the zoetrope 100 to be interactive and is not limitedto audio interactivity.

FIGS. 2 and 3 illustrate an exemplary interactive zoetrope or zoetropesystem 200. Components that are similar to those shown in FIG. 1 areidentified with the same reference numerals. As shown in FIG. 2, thezoetrope 200 includes a disk 106 that supports a plurality of 3Dcharacter faces 108 ₁₋₄. Each of the faces 108 ₁₋₄ corresponds to aperson speaking at progressively louder volumes, with 108 ₁ representinga person that is not speaking or is whispering and 108 ₄ representing aperson that is speaking loudly. The disk 106 is coupled to a shaft 103that is in turn coupled to a motor 112 that is operable to spin the disk106 at a predetermined velocity (V) (e.g., about 20 to 30 RPS or more).

To selectively illuminate the faces 108, a light assembly 114 isincluded and is positioned proximate to the disk 106. The light assembly114 may include an LED driver 117 that drives an LED 115. As discussedabove, the LED 115 may be flashed at a rate and duration such that oneface 108 is illuminated each revolution of the disk 106. In other words,a single face 108 may appear stationary to a person viewing the zoetrope200 while the others are obscured or not illuminated (e.g., LED 115strobed to illuminate 108, for a number of revolutions while aviewer/user 113 is not talking or providing audio input 101). Generally,the zoetrope 200 operates to create an illusion of a single face 108that is animated in real-time at a viewing station (e.g., one of theobjects 108 is illuminated each revolution of the disk 106 at aparticular location such as adjacent or opposite the LED 115 or in thefocal zone or area of the LED 115) to correspond to the volume of aperson's 113 voice 101 that is spoken into an input interface 116. Forexample, when a person is speaking loudly into a microphone 119 of theinput interface 116, the zoetrope 200 illuminates only the face 108 ₄,which is the character that has a facial expression of a person speakingloudly. The details of the operation of the zoetrope 200 are discussedbelow.

In one embodiment, a position encoder 110 (e.g., an analog shaft encoderwhile other embodiments may use digital encoders) is coupled to theshaft 103. The position encoder 110 is operable to output an analog rampsignal that correlates to the rotational position of the shaft 103 (and,therefore, the position of the disk 106). For example, the positionencoder 110 may output a minimum voltage when the disk 106 is at a firstposition and a maximum voltage when the disk 106 is rotated about 359degrees from the first position. This ramp signal from the positionencoder 110 is then fed to a bank of four comparators 120 ₁₋₄ inside orpart of the control system 102. The four comparators 120 ₁₋₄ are eachconfigured to output a signal when the respective faces 108 ₁₋₄ arealigned with the LED 115. For example, the comparator 120 ₁ isconfigured to output a signal when the position encoder 110 outputs avoltage that corresponds to the position of the disk 106 when the face108, is directly in front of the LED 115. As can be appreciated, each ofthe comparators 120 ₁₋₄ will send an output signal once per revolutionof the disk 106.

Each of the output signals from the comparators 120 ₁₋₄ is sent torespective pulse generators 122 ₁₋₄, which are operable to receive anoutput signal from the comparators 120 ₁₋₄ and immediately output apulse signal of a predetermined duration. The duration of the pulse maybe selected to be sufficiently short such that the faces 108 ₁₋₄ do notappear to move during the time that they are illuminated (e.g., 0.2-0.3millisecond pulse widths). In this regard, each of the pulse generators122 ₁₋₄ outputs a pulse signal once per revolution of the disk 106during the time when a corresponding face 108 ₁₋₄ is positioned in frontof the LED 115. The outputs of the pulse generators 122 ₁₋₄ are then fedinto the inputs of a multiplexer 124, which is operable to select one ofthe pulses from the pulse generators 122 ₁₋₄ and output the selectedpulse to the light assembly 114. The LED driver 117 of the lightassembly 114 then powers the LED 115 when it receives a pulse from themultiplexer 124.

In order to determine which of the faces 108 ₁₋₄ should be illuminatedat a given time, the multiplexer 124 is coupled to the input interface116 through a volume detector 126. In operation, the user 113 speaks andprovides audio input or an acoustic signal 101 to a microphone 119 ofthe input interface 116. Next, the signal from the microphone 119 may beamplified by an audio pre-amplifier 121 and fed into the volume detector126. The volume detector 126 is operable to receive the audio signal andoutput a digital signal that corresponds to the volume of the audiosignal. For example, the volume detector 126 may output a binary 0 ifthe volume of the signal is very low, corresponding to a personwhispering (e.g., 20-40 dB), and a binary 3 if the volume of the signalis very high, corresponding to a person shouting (e.g., 80-100 dB). Itshould be appreciated that other analog and digital techniques may beused to detect the volume of a user's voice (or magnitude or level ofaudio input 101). The multiplexer 124 then outputs a pulse to the lightassembly 114 that corresponds to the face 108 ₁₋₄ that is selected bythe volume detector 126 as an approximation of the user's voice. In thismanner, the zoetrope 200 is adapted to be interactive and, in responseto audio input 101, to operate to illuminate one of the objects 108during each revolution of disk 106 such that the user or viewer 113 isin effect controlling or creating the display or visual effect withtheir input 101. In other words, the zoetrope 200 operates responsivelyto audio input 101 to create a 3D animated display that is notpredefined or scripted but instead varies over time and in real timebased on user input and interaction (e.g., the faces 108 ₁₋₄ may beilluminated in non-sequential order to display a speaking or animatedobject in an interactive manner based on user input 101 (here, audio,but the invention is not limited to audio input) to input interface116).

FIGS. 3A-3B illustrate the operation of the zoetrope 200 when the user113 is speaking loudly (FIG. 3A) and softly (FIG. 3B). As shown in FIG.3A, the light assembly 114 is controlled to flash a pulse of light eachtime the face 108 ₄ passes in front of it as the disk 106 is spinning.As indicated by the dashed lines, the other faces 108 ₁₋₃ are notilluminated and therefore are not viewable by the user 113 when the disk106 is spinning. FIG. 3B shows the same effect but at a time when theuser 113 is speaking at a lower volume than the example shown in FIG.3A. In this regard, the face 108 ₂, rather than the face 108 ₄, isilluminated each revolution by the light assembly 114. It should beappreciated that because the disk 106 may be rotating rapidly (e.g.,velocity, V, up to about 35 RPS or faster), it is possible for thezoetrope 200 to react quickly to changes in volume of the user's voice,so that it appears to the user 113 that the faces 108 ₁₋₄ are trackingthe volume of the user's voice in real-time. Further, as discussedbelow, the zoetrope 200 may be configured to detect othercharacteristics of a user's voice and translate those characteristicsinto movements by the characters.

The zoetrope 200 may further include speech recognition features thatenable a larger number of characters to simulate the speech of a usertalking or singing into the input interface 116. For example, a largenumber of faces (e.g., 15, 30, or more faces) may be provided thatrepresents a large range of facial expressions and emotions. Through theuse of audio or video recognition, the zoetrope 200 may be operable toselect and display a face that most closely represents the facialexpression or emotion of a viewer in real time. The audio or visualrecognition may be provided through software, hardware, or a combinationthereof. For example, if the zoetrope 200 incorporates speechrecognition, software may be operable to recognize the spoken words of aviewer and to select a series of faces that, when viewed in succession,give the appearance that the face is speaking those same words in realtime.

It should be noted that multiple light assemblies 114 may illuminate theface of a single character. Thus, it is possible to use one assembly tolight the eye-height area of a character, one assembly to light thenose-height area, and finally a third assembly 114 could light themouth-height area. In this manner, portions of a face can be “swapped”for other portions (e.g. raised eyebrows can be substituted for loweredeyebrows, while keeping the same mouth position).

Additionally, by slightly varying the timing (phases) of illuminationsignals to the high, low, and middle lighting assemblies 114, a singlecharacter could be made to appear to separate-along horizontal cleavingplanes, and to waver left and right in a resemblance of a “Star Trek”transporter effect.

In a related embodiment, lighting assembly 114 may be handheld. In thiscase, a user may move the stroboscopic lighting around to discover thecurrent position of an object on the platter (all objects notspecifically lit, will appear to be invisible).

Additionally, a shooting type game may be realized wherein users aregiven strobed “guns” that fire bursts of collimated light. If thesebursts are determined to have hit a character (for example, through theuse of a photo sensor timed to only receive light scattered from aparticular character at a particular position and only at the time whenthe user “fires” his gun), then, that character may be instantaneouslyswapped (by a change in timing of the light assembly) with a similarcharacter which shows damage due to the hit.

The zoetrope 200 may implement the aforementioned features using anycombination of hardware and/or software. For example, rather than usingcomparators, pulse generators, and multiplexers, a microprocessor may beused to perform the functions of the control system 102. In this regard,a digital shaft encoder may be provided that outputs a digital signalthat represents the instantaneous position of the shaft 103 (andtherefore the disk 106), which may be used by the microprocessor tocontrol the operation of the light assembly 114. Those skilled in theart should readily recognize that there may be various ways to implementthe features of the zoetrope 200.

FIG. 4 illustrates another interactive zoetrope 400 that includes amotor 112 that is operable to rotate a disk 106 that supports aplurality of characters 108. In this embodiment, the light assembly 114includes an array of independent LEDs or other lights 111 that arepositioned on a glass shelf 109 that is mounted over the characters 108.The light assembly 114 may be operable to independently control thetiming, phase, color, and pulse duration of each individual LED 111.Further, the zoetrope 400 may include a lens 107 (e.g., a Fresnel lensor the like) to focus light from the LEDs 111 on one or more characters108. Although the light assembly 114 is shown mounted above thecharacters 108, it should be appreciated that the light assembly 114 maybe positioned in other locations (e.g., below the disk 106, with lights111 positioned inside the individual characters 108, or the like).

By using an array of light sources, rather than a single light source, anumber of features may be implemented. For example, one or morecharacters 108 may be illuminated individually, while others are kept indarkness. This feature permits the zoetrope 400 to display animationsthat are much more complex than previously known zoetropes. For example,the animation sequence may last longer (e.g., multiple revolutions) thana single revolution, which allows for interactive storytelling orgaming. Further, previously unseen characters 108 may appear after atime has passed in the animation sequence. Additionally, characters 108may be “reused” in other positions (e.g., provide objects of a singlecharacter or pose at differing radii) such that a single character 108may represent multiple roles. These and additional features are furtherdiscussed in the examples provided below.

FIGS. 5A-5′B illustrate a game that utilizes the features of thezoetrope 400 to selectively light characters on a disk 500 (e.g., one,two, or more (and even all) of the characters/objects may be illuminatedat anytime). In this embodiment, a zoetrope system is provided with thedisk 500 including a plurality of characters (e.g., characters 502 and504). When the disk 500 is spinning at a velocity (V), the charactersare illuminated by a light source by methods described above withreference at least to FIG. 4 to provide the illusion that the charactersare stationary on top of the disk 500. In operation, game players mayinput various “moves” into a control system of the zoetrope, whichcauses the illusion that the characters (e.g., characters 502 and 504)are moved on the playing surface 500. In this regard, a game may beplayed by “moving” the characters according to the rules of a specificgame (e.g., chess, checkers, ping pong, or the like). For example, twoor more players may each be provided with an input device (e.g., akeypad, joystick, touch screen, or the like) that allows them toselectively choose the position of one or more characters that reside onthe playing surface 500.

In the illustration provided in FIGS. 5A and 5B, the characters (e.g.,characters 502 and 504) may appear to be stationary at all times exceptwhen a player instructs the system to move a character from one positionto another position on the playing surface 500. In response to a playerinstruction, the control system of the interactive zoetrope may causethe character to “instantaneously” transport to a new position on theplayer surface 500. Alternatively, the control system may cause anillusion that the character is slowly moving from one position to thenext in an animated fashion (e.g., walking from one position to another,hopping, etc. . . . ). Further, the zoetrope may add and removecharacters from the playing surface according to actions made by theplayers. As an example, when the zoetrope is used to implement a chessgame, the zoetrope may remove a character (e.g., a pawn) when one player“captures” it.

The techniques used by the zoetrope 400 may also be used to implement agame that requires more interaction than the board game illustrated inFIGS. 5A and 5B. For example, in one embodiment, the zoetrope isconfigured to allow multiple players to play a game of ping-pong witheach other. Players may be provided with a game controller that permitsthem to individually control a character of the zoetrope in real time.In operation, the control system of the zoetrope receives input fromeach game controller (e.g., character movements, swinging a paddle, orthe like) and uses the inputs to cause an animation of the fixedcharacters and ping pong balls that appears to viewers to be 3Dcharacters playing a game of ping-pong. The zoetrope may reuseindividual characters as they spin around the disk so that one charactermay represent more than one animated “ping-pong player.” Further, thezoetrope may illuminate the different characters using different colorsof lights to allow players to distinguish one animated character fromanother.

FIGS. 6A-6B show another embodiment of an interactive zoetrope 600. FIG.6A illustrates the zoetrope 600 when it is not rotating, while FIG. 6Billustrates the zoetrope 600 when it is spinning at a velocity (V)(e.g., 20 to 30 RPS). In operation, the zoetrope 600 provides theillusion of two hands 602 throwing a ball 604 back and forth to eachother from opposite ends of a disk 600. To achieve this illusion, aplurality of hand characters 602 ₁₋₉ is positioned in a ring of a givenradius from the rotation or central axis of the disk or platform 606such as at the edge of the disk 606. Each of the hands 602 ₁₋₉ isslightly different (e.g., placed in a differing pose or configuration)from the others and represents the motion that a hand makes whenthrowing and catching a ball 604. Further, the zoetrope 600 includes aplurality of balls 604 that is positioned along a line in the disk 600at various heights along a “path” that the ball may appear to travelbetween the hands 602.

FIG. 6B illustrates a snapshot of the zoetrope 600 when it is spinningand providing the illusion. As shown, a light assembly 610 is positionedover the disk 606. The light assembly 610 includes a plurality of lightsources (e.g., 610 ₁₋₃) that are positioned to illuminate individualfigures or objects (e.g., the hands 602 ₁₋₉ and the ball 604). In thissnapshot, the light sources 610 ₁ and 610 ₃ are illuminating the hands602 at each end of the disk 606, while the light source 610 ₂ isilluminating the ball 604 along its path indicated by the dashed lines.The arrows above each of the hands 602 indicate that the hands appear tobe animated to a viewer. This is achieved by selectively controlling thetiming of the light assembly 610 to illuminate different hands 602 ₁₋₉in such a manner as to cause the appearance of hands throwing the ball604 back and forth across the disk 606.

The zoetrope 600 may be interactive, permitting a player to press abutton to cause one hand 602 to throw the ball 604 to the other hand onthe opposite side of the disk 606. Further, the zoetrope 600 may includemultiple input interfaces that allow multiple players to interact withit. In one embodiment, multiple players can each control a hand 602 thatappears to be stationary at one position of the disk 606 (e.g., one handfor each player spaced apart around the edge of the disk 606). Theplayers may each be provided with a controller that permits them tocontrol the “movement” of the hand, including throwing a ball to one ofthe other hands that is operated by a different player. In oneembodiment, the zoetrope 600 may be used to provide a virtual game of“hot potato,” where players each control a hand 602 to “throw” a ballaround a circle while music is played, wherein the player whose hand isholding the ball when the music stops is out of the game (e.g., thezoetrope 600 remove the hand in that player's position by notilluminating it). Subsequent rounds of hot potato may be played untilonly one player is left. As in the examples provided above, it should beappreciated that the individual hands 602 ₁₋₉ may be reused by thezoetrope 600 to create the illusion of multiple hands (e.g., one foreach player) by individually illuminating the hands 602 ₁₋₉ at eachposition where a player's hand is to be displayed. For example, at thebeginning of the game, it may be desirable that the hands for all of theplayers to be in the same pose (e.g., the pose of the hand 602 ₆). Thezoetrope 600 may cause one hand (e.g., the hand 602 ₆) to be illuminatedwhen it passes by each position where each player's hand is to bedisplayed, providing the effect that there are multiple hands that areall in the same pose.

Although FIGS. 6A-6B illustrate a simple embodiment of an interactivezoetrope, many other variations are contemplated. In one embodiment, aninteractive zoetrope is used to implement a multiple player hockey game.In this regard, multiple players are provided with game controllers thatpermit them to control one or more “hockey player” characters. Thezoetrope may include a platform with a plurality of characters thatresemble hockey players in various poses, as well as a plurality ofhockey pucks disposed in various positions on the platform. Inoperation, the platform may be rotated at a velocity V (e.g., 20 to 30RPS, or more) and the zoetrope uses the inputs received from themultiple players to selectively illuminate individual hockey playercharacters and individual hockey pucks to provide the illusion of ahockey game. To enable the reuse of characters for different hockeyteams, the zoetrope may illuminate characters for each team withdifferent colors (e.g., red team vs. blue team). It should beappreciated that other interactive animations may be implemented aswell. For example, the techniques described herein may be used toprovide a more complicated multi-player game such as boxing, tennis,baseball, or the like. Alternatively, the techniques may be used toillustrate an interactive story, whereby users can control theanimations by inputting commands (e.g., using a keypad, touch screen, orthe like) into the control system of the zoetrope.

In another example, a zoetrope may be operable to receive external audioand/or video signals and create the illusion of performers performingsongs or actions that were input into the zoetrope. Such signals may becreated in real-time by humans, or may be stored in various files (e.g.,mp3, WAV, or the like). In one embodiment, a zoetrope includes figurinesthat represent characters in a musical band. The zoetrope is operable toreceive music signals from an external source and create the illusionthat the 3D figurines are performing the song being played. The externalsource may be devices that provide signals to the zoetrope in real-time,such as a microphone, a musical instrument, or a game controller thatrepresents a musical instrument (e.g., drums, guitar, or the like).Further, the zoetrope may be configured to receive and playbackprerecorded audio files. For example, the zoetrope may include storage(e.g., a disk drive, flash memory, or other storage device) for storingmusic files. Additionally or alternatively, the zoetrope may include aninterface that permits users to provide prerecorded songs. As anexample, the zoetrope may have an interface (e.g., USB, wireless, orother suitable interface) that permits users to couple a personal musicplayer (e.g., an MP3 player) to it so that the songs may be played backand illustrated by animated characters.

The zoetropes described herein may include multiple viewing stationswhere multiple viewers may view the same or different animationsequences. In one embodiment, a single zoetrope has a plurality ofviewing windows spaced apart along an outer edge. Each of the viewingwindows may display separate interactive animations that are based oninputs received from viewers at each window. In this regard, thecharacters of the zoetrope may be reused for each viewing window tocreate individual interactive animation sequences, so that multipleusers may simultaneously view and interact with the zoetrope.

The size of each individual zoetrope may vary considerably depending onthe application for which it is intended. For example, a zoetrope thatis to be used at a theme park may be several feet (e.g., 3 feet, 20feet, or more) in diameter to permit viewing and interaction by multipleviewers. Alternatively, zoetropes that may be provided for individualentertainment may be much smaller, such that they may be placed on atable top or hand held.

FIG. 7 illustrates another embodiment of an interactive zoetrope 700wherein components that correspond to components shown in FIG. 2 arelabeled with corresponding reference numerals. The zoetrope 700 may beincluded as part of a consumer device (e.g., a clock radio, a toy, orthe like) or may be standalone. The zoetrope 700 includes a disk 702that is coupled to the motor 112 and may rotate at a predeterminedvelocity V (e.g., 20 to 30 RPS, or more). The disk 702 includes aplurality of images 704 disposed on an at least partially lighttransmissive base (e.g., slides) that depict a series of faces withdifferent facial expressions. In operation, the light assembly 114,which may include an output objective lens (not shown) to focus thelight from light assembly 114 having passed through disk 702, is used toselectively illuminate one or more of the slides 704 during eachrevolution of the disk 702 in such a way that an animated image appearson a projection surface 706. Similar to previously describedembodiments, the zoetrope 700 includes an input interface 116 that isoperable to receive signals that may be input into the control system102 to control the animation sequence. For example, the input interface116 may receive audio signals from a viewer 113, from an internal orexternal memory (e.g., a disk drive, CD, or the like), or from any othersource (e.g., a broadcast radio station, a network, or the like).

Although the projection surface 706 is shown to be integrated into thezoetrope 700, it should be appreciated that the projection surface maybe an external object, such as a wall, ceiling, screen, or the like.Additionally, one or more optical elements (e.g., lens, filters, or thelike) may be included to achieve desirable projections. Further, in oneembodiment, a projection surface is not included, and a viewer maydirectly view the animation by looking at the slides 704 as they areselectively illuminated by the light assembly 114. In this “direct view”embodiment, the light assembly 114 essentially functions as a backlightfor the animations.

As shown by the arrow above the disk 702, the disk may be selectivelyremovable from the zoetrope 700. This may be desirable to allow a viewerto change the animation that is displayed by the zoetrope 700. Forexample, a plurality of disks 702 that include slides that each showdifferent characters may be used with the zoetrope. Further, the inputinterface 116 may be configured to receive signals that uniquelycorrespond to different disks 702. For example, a viewer may insert adisk 702 that has a plurality of images of a character making variousfacial expressions. The zoetrope 700 may be adapted to identify acharacteristic of the unique disk 702 that is inserted, and to modifythe animation accordingly (e.g., associate different audio streams withdifferent disks 702). The zoetrope 700 may use any method to identifythe disk 702, including but not limited to optical scanning, uniqueshapes or patterns of disks, or the like.

Additionally, the zoetrope 700 may be operable to utilize externallysupplied signals to control the animation sequence. For example, in oneembodiment, a viewer may couple a storage medium (e.g., a CD, a USBstorage device, or the like) to the zoetrope 700, and the inputinterface 116 may use data on the storage medium to control theanimation. In this manner, viewers may purchase numerous differentinteractive animations that may be played on the zoetrope 700.

Although a disk 700 is shown in FIG. 7, it should be appreciated thatother structures may be utilized to selectively move a plurality ofrelated images in front of the light assembly 114. For example, theimages may be disposed on the walls of a structure that has the shape ofa hollow cylinder, such that the light assembly 114 is disposed withinthe cylinder and illuminates the images from within the cylinder to forma projection outside of the cylinder. Alternatively, the images may bedisposed on a filmstrip that is configured to circulate the images infront of the light assembly at a predetermined rate. Those skilled inthe art will readily recognize that other techniques may be used toachieve the desired functionality described above.

In a related embodiment, the light assembly 114 may be a small solidstate laser, and the disk 702 may contain a sequence of smalldiffraction gratings, each encoded with an image 704 for projection.Diffraction gratings may produce a full projected image when even a verysmall portion of their area is illuminated by a traversing laser beam,thus the disk 702 containing the images 704 may be reduced in diametersuch that its radius is the width of the illuminating laser beam.Accordingly, each separate image may take up no more rotational spacethan the width of the laser beam. In this case, the inventiveinteractive zoetrope may be miniaturized so that it can fit into ahandheld item such as a writing pen. Since images produced with diffiaction gratings and lasers have an essentially infinite depth of field,the light emerging from such a handheld zoetrope can be displayed on anyconvenient surface such as a wall or a ceiling. The handheld pen-likezoetrope projector may (as in the case of previously describedembodiments) contain a microphone to provide instantaneous localinteractivity or may have stored audio or direct animation data so as toprovide a “pre-rendered” show.

While the invention has been illustrated and described in detail in thedrawings and foregoing description, such illustration and description isto be considered as exemplary and not restrictive in character. Forexample, certain embodiments described hereinabove may be combinablewith other described embodiments and/or arranged in other ways (e.g.,process elements may be performed in other sequences). Accordingly, itshould be understood that only the preferred embodiment and variantsthereof have been shown and described and that all changes andmodifications that come within the spirit of the invention are desiredto be protected.

As can be seen from the discussion of the solid figurine zoetrope (e.g.,the zoetropes 100 and 200 of FIGS. 1 and 2), the described displaytechniques provide a number of improvements over prior zoetrope devices.Prior zoetropes displayed their images sequentially, i.e., in the orderin which the image or solid figurines were physically placed or arrangedwithin the zoetrope (e.g., on a spinning cylinder or disc). In contrast,the zoetropes described herein provide techniques to instantaneouslyvary the order in which the images are displayed, which allows one tochange the course of the animation in real time (such as in response touser input including audio input). This allows for infinitelynon-repetitive and non-trivial animation using a small, finite number ofsolid figurines, images, and/or frames.

Control over the light assembly (and/or of the drive for themultiple-image projection element to position the solidfigurines/images) may come from a predetermined script or media track.However, in many implementations, control is provided based on receiptand/or processing of direct human intervention (e.g. user input) in realtime. For example, solid figures having faces with differing mouthpositions (degrees of openness, for example) may be caused to talk orsing as the various mouth positions are lit or illuminated by selectiveoperation of a light assembly (to drive an LED or other point source oflight) in an order corresponding to the average level of a voice-audiosignal.

One example of an interactive zoetrope includes use of solid figurinesas shown at least with objects 108 in FIGS. 1 and 2 (and discussed indetail above). It may be useful at this time to describe one suchzoetrope fabricated by the inventors to demonstrate the effectiveness oftheir interactive zoetrope to animate such figurines based on audioinput from a user. In the prototype zoetrope, whimsical faces withclosed-to-fully open mouths were drawn on ping pang balls that were thenaffixed onto a small platform (e.g., at a radius about a central axis ofthe platform), which was configured for rotating as described withreference to FIGS. 1 and 2. A rotary shaft encoder was used to providean analog ramp signal at the rate of 1 ramp/revolution. The ramp wasapplied to eight separate analog comparators with variable thresholds toallow adjustable timing along the ramp.

The zoetrope characters do not need to be physically in any particularorder as the system/zoetrope simply is adjusted so that the propercharacter is illuminated based on an incoming control signal once perrevolution (e.g., not played or lit sequentially, which would requireplacing in a preset order on the platform). To accomplish this, thecomparator outputs were fed to eight, 300 μsec one-shot pulse generatorsthat provide strobe pulses short enough to freeze (via short periods ofoperation of the light source) the motion of the rotating figures, e.g.,at around 18 revolutions per second with a 30-cm diameterplatter/platform. The pulses are individually gated such as by 8 CMOSswitches whose control inputs are sourced by a single-chip, audio-levelmeter. The chip and switches are used to route a chosen strobe pulse toa driver for a single_(t) high-power LED, which acts as the strobe lightsource in the zoetrope prototype. In the case of this solid figurinezoetrope, a person's speech or audio input into a microphone causesselective illumination of the solid figurines (or the faces on suchfigurines) that acts to cause the animated/illuminated face on thefigurines (ping pong balls) to mimic speech (the user's talking mouthmovement).

It was found that the zoetrope was readily adjusted or modified to makeit possible to try different configurations and types of physicalobjects on the rotating platform or platter. A number of experimentswere completed using 2D paper cutouts supported by L-brackets, includingactual photographs of a person with increasing levels of smile/grin(e.g., to mimic facial movements/emotions rather than speech). Cartooncharacters were also easily animated using the described techniques.Based on these prototypes, it is believed that a more refined zoetropemay be crafted using figurines of very high detail and/orstereo-lithographic maquettes (e.g., originating as 3D CGI figures) toprovide repeatable, frame-accurate animation. As discussed above (e.g.,with reference to FIGS. 4-5B), use of the described illumination ordisplay techniques allows two or more completely independent“characters” to come to life on the same platter/platform using separatestrobes to illuminate separated character positions on theplatter/platform. Each strobe/light source may be driven by anindependent pulse control circuit to respond to user input (or otherinput/control signals).

The overall frame rate in the prototype and embodiments of zoetropesdescribed herein is typically synchronous with rotation speed. Thesystem is configured to operate properly at all speeds up to its maximumrotation speed. Typically the system will provide one lit image perrotation of the platter or platform at each animation location orviewing station. The light assembly may use a point source such as anLED to provide very localized animation lighting, which may be useful toallow maquettes or figures separated by only a small distance (e.g., afew millimeters) to be illuminated crisply and individually.

In fabricating and experimenting with the solid figurine prototype, itwas realized that the zoetrope illuminating techniques were not limitedto use with solid objects or figurines on a rotating platform. Instead,the stroboscopic illuminating technique in response to user input may beused with nearly any projection element that is configured to displaytwo or more images or objects. For example, the rotating platform may bereplaced with a multiple image projection element that is configured fordisplaying two or more holograms (e.g., 3D projected images or objects).

The projection element may in some embodiments be a holographic disc (orobject) that is encoded with (or is fabricated to contain) two or moreholographic images that can be selectively projected when backlit orfrontlit, such as via strobed point sources that are positioned at thesame angle as the holographic images or via a single point source withthe holographic disc being rotated to properly orientate the holographicimages in the disc. The illumination path may be linear, curved, zigzag,or any other illumination direction or path. The multiple imageprojection element may be formed using a variety of imaging technologiessuch that the element (or projection assembly) contains more than asingle frame. For instance, the multiple image projection element maytake the form of a lenticular lens assembly or lenticular display devicethat includes a lenticular lens layer paired with an image layercontaining segmented images. Then, by coding each image to be read outor displayed by a point or linear light source at different physicallocations (or by moving the lenticular display device or a mirror infront of the display device), the lenticular-based projection elementmay be selectively illuminated to display one of the sets of segmentedimages to display (or allow viewing) of projected images in any desiredorder (e.g., to animate a displayed image in response to user input suchas audio input). When an interactive zoetrope uses integral imagingtechniques (e.g., with an array of lenses over imagelets or segmentedimages in a plane), the projection element may be illuminated atdiffering angles and from one or more locations to practice the zoetropedisplay techniques taught herein (e.g., to make different ones of a setof images appear in front of or behind the lenticular array orprojection element).

With these expanding concepts in mind, an interactive zoetrope system800 may be provided as shown in FIG. 8 by modifying or building upon thesystems 100 and 200 shown in FIGS. 1 and 2 (with like numberedcomponents having similar functions and not described in detail below).In the interactive zoetrope system 800, an object support mechanism 106may be utilized to support a projection element 808. The projectionelement 808 is configured, as discussed above, for projecting ordisplaying an image or object 850 when illuminated with light 105 byselective operation of light assembly 114 by controller 102. Theprojected image or object 850 is created by lighting one of two or moreimages 809 contained within or provided in the projection element 808.In other words, the project element 808 is encoded or configured withimages 809 to be a multiple image projection device such as aholographic disk or device encoded with images 809 to selectivelyproject a 3D object or holograph 850. In other cases, though, theprojection element 808 may be a lenticular lens assembly with aninterlaced image providing the images 809 that can be selectivelyilluminated (or read) by light 105 from light assembly 114 to providethe displayed/projected images 850.

The interactive zoetrope system may include a positioning assembly 812when the projection element 808 is rotated or otherwise moved (e.g.,angular orientation relative to the light assembly 114 being adjusted)to position the projection element relative to the light assembly 114(or a particular source within the assembly 114). The positioningassembly 812 for example may include a motor to drive a shaft asdiscussed with motor 112 of system 100. In other cases, the motor ofassembly 812 may be used to turn a pulley that drives one or more drivebelts to rotate the projection element 808 (or a supporting portion ofthe OSM 106). For example, the pulley(s) and belt(s) of the positioningassembly 812 may be used to rotate the projection assembly 808 when itis configured as a holographic disc encoded with the images 809 so as toprovide a plurality of illumination axes or illumination directionsrelative to light assembly 114 (e.g., to have light 105 provide an angleof incidence that coincides with that used to encode the images 809 inthe disc 808). As discussed above, the speed of rotation may be suchthat it provides a desired shutter rate (e.g., a velocity of 15 to 20revolutions per second or more).

The zoetrope system 800 also includes a position determination assembly810 that is used to track or determine the particular orientation of theprojection element 808 (and, hence, of the images 809) and provide asignal or position data to the control system 102, which, in turn,controls the light assembly 114 to selectively illuminate particularones of the images 809 to provide the projected image or object 850(e.g., illuminate one per image 809 per revolution or one image 809 perpreset time period (e.g., a 20 to 30 times per second strobing toprovide a desired frame rate for desirable animation of the images 809in the projected image 850 so illuminate each image 809 for a period ofabout 200 to 300 microseconds)). The position determination assembly 810may take the form discussed with reference to systems 100 and 200 whenthe positioning assembly 812 includes a motor that is used to drive ashaft connected to a platter. In other cases, though, the positiondetermination assembly 810 may take other forms (discussed below) foruse in mapping a location of the images 809 for display by light 105 (orto know the orientation of the projection element 808 to access theimages 809 to produce the images such as to create a particular hologram850).

With these ideas in mind, the inventors fabricate an additionalprototype of the interactive zoetrope system (e.g., system 800 of FIG.8) that utilizes a spinning, rear-illuminated holographic disk as theprojection element 808. A portion of such an interactive zoetrope system970 is shown in FIG. 9. As shown, a holographic disc 808 is rotatablymounted and supported on the object support mechanism 106 such as withits planar body arranged vertically (e.g., perpendicular to the groundalthough this is not required to use system 970). The holographic disc808 is configured or fabricated to have a number of differing images 809that allow a projected hologram (or holographic image) 974 to beanimated in response to user or other input to control system 102. Inone embodiment/prototype, the holographic disc 808 has eight separatetalking-head images 809 encoded within it (or provided in the body ofthe projection element 808).

During operation, the disc 808 is rotated as shown at 972 about itscentral or spin axis 978 by the positioning assembly 812 (not shown inFIG. 9) such as at a velocity of about 15 to 30 revolutions per second.The position determination assembly 810 operates to determine thecurrent orientation of the holographic disc 808 (e.g., determine whichof the images 809 will be projected as hologram 974 if the LED 115 oflight assembly 114 is used to illuminate the disc 808). This position orangular disc orientation information is passed from the assembly 810 tothe control system 102, which acts based on user input to operate thelight assembly 114 such as in response to audio input from a user or thelike to selectively illuminate one of the images 809 per revolution ofthe disc 808 with light 105. The light 105 is provided at a referenceangle, θ, that matches the angle used to impart the images 809 into thedisc 808 during its fabrication/encoding (e.g., holograms 974 areviewable via a view direction 976 when a point or other source 115 oflight 105 is directed from the same angle, θ, as a laser beam or thelike is used to expose a holographic plate or disc 808 during exposureby each image 809, with the plate rotated some angular offset betweenexposures on its axis 978). For example, the reference or incidenceangle, of the light 105 may be about 40 to 65 degrees or the like, withone prototype using 56.3 degrees for the off-axis light 105. Thisresults in projection of an animated hologram 974 that is a distance,d_(Object), from the front surface of the disc 808.

As noted, the zoetrope 970 uses a spinning, rear-illuminated holographicdisc as the projection element 808. The holographic disc 808 may haveeight talking-head images 809 encoded in it that may be read out (asshown with holographic image 974) by use of an off-axis beam ofnarrowband light 105 (e.g., diffuse light is typically not as useful forprojecting holograms 974). As the holographic disc 808 is rotated 972through a 45-degree angle about its axis 978, which causes a change tothe angle to the disc's back surface of the incident light 105 fromlight source 115, the image “chosen” by the control system 102 is one ofthe eight different head/faces 974. If the disc 808 were to be rotatedwith static illumination, an image would appear to move in a tilted arcuntil it centers itself in the field of view and then continue to movealong the arc as the disc 808 continues to rotate 808. However, sincethe movement is of the images is continuous with rotation 972, astroboscopic technique may be used by the control system 102 (or itsoperation of the light assembly 114 and its LED(s) 115) to freeze theimages 974 and overlay a stationary but animated sequence (or animationresponsive to live user input in some cases).

FIG. 10 illustrates the zoetrope system 970 from the rear or back side,i.e., the side that would be hidden from a viewer and illuminated by thelight assembly 114 during use. The holographic disc 808 is shown to bepivotally supported on the object support mechanism 106, which hereincludes a planar mounting structure (such as a portion of a wall or adisplay wall). The support mechanism 106 may include a ring 1017 with ahole for receiving the disc 808 and allowing light to pass through thesupport mechanism 106. Mounting hardware 1019 may be used to rigidlyaffix the disc 108 to the ring 1017. The ring 1017 and contained disc808 are pivotally supported on three (or more) wheels or rollers 1021,which may have tracks or recessed surfaces for allowing a belt or otherdrive member 1015 to pass between the wheels/rollers 1021 and the edgesof ring 1017.

The holographic disc 808 contains, in this embodiment, eight differingholographic or 3D images 809 of a face or head in differing states ofspeech (or showing differing emotion). This is shown schematically withdashed lines labeled Image 1, Image 2, and so on to Image 8. Each ofthese images may be viewed by aligning the holographic disc 808 with thedashed line associated with it at the vertical top of the interactivezoetrope system 970 (e.g., with the line at 12 o'clock or noon orpointing vertically upward). For example, each of the images 809 mayhave been encoded at 45-degree offsets during the disc's manufacture,i.e., the disc 808 was rotated about its axis 45 degrees betweenexposures to images 809. Hence, as shown, Image 1 of the images 809would be projected because the point 1002 corresponding to the top ofline Image 1 is at the top most vertical position of the disc 808 in thesystem 970. When the disc 808 is rotated as shown at 972, it can be seenthat the previous image 809 that could have been illuminated was Image 2when the point 1004 was at the 12 o'clock position. As shown, each image809 is encoded at equal offset angles, β, which is 45 degrees when 8images are included but may vary to practice the system 970 (e.g., 90degrees when 4 images are included and so on). Of course, the images 809do not have to be encoded at equal angular offsets, but such anarrangement may simplify determination of angular position ororientation of the disc 808 during rotation 972 by the positiondetermination assembly 810 (not shown in FIG. 10).

To rapidly rotate the holographic disc 808 and maintain a clear viewingzone through it, the system 970 uses a circular turntable approach withring 1017 holding the disc 808 and pivotally supported by three groovedrollers 1021 on the platform of support mechanism 106. A protruding ringmay be provided on the outer edges of the ring or disc holder 1017 andrun in the grooves of the rollers 1021. A drive pulley 1013 may bedriven by a motor of the positioning assembly (neither shown in FIG. 10for simplicity sake) and a drive belt 1015 may extend about the pulley1013 and the outer surface/edge of the ring or disc holder 1017 torotate 972 the disc 808 when the pulley 1013 is rotated as shown withmovement 1025 of the drive belt 1015 about the pulley 1013.

In the system 970, the same type of LED-based strobe lighting system maybe used as was taught for the solid figurine embodiment (as explainedabove with reference to FIGS. 1 and 2 and the like). For example, thelight assembly 114 with LED 115 may be operated by the control system102 to provide the illuminating light 105 in a strobed manner to freezeselect ones of the holographic faces 809 as shown with projectedholographic image 974 (shown in FIG. 9). In one embodiment, the positiondetermination assembly 810, since it was difficult to attach a rotaryshaft encoder to the disc 808, was implement by optically indexing thedisc 808 by placing a tab at one point on its edge. A constant currentsource charge of a capacitor was then used to derive a ramp signal thatwas then applied to the comparators as in the case of the earlierdescribed zoetropes (e.g., see zoetrope 200 of FIG. 2).

As shown in FIG. 9 via view direction 976, a user of the system 970 ispresented with a talking character via projected and animatedholographic image 974. As with all rear-illuminated holographictechniques, there is some leakage of undiffracted illumination that maybe shielded from the user. Since this illumination is off axis (e.g., 45to 65 degrees off central/spinning axis 978 as shown with light beam 105with reference/incidence angle, θ) and is coming from above at a singlepoint (e.g., with the light source 115 positioned above the axis 978 anddirected downward at angle, θ), it can be conveniently deflected towardsa floor (or ceiling in other cases where the light source 115 isdirected upward at the reference angle, θ) The sources of illuminationfor the holographic zoetrope 970 typically are narrowband andmonochromatic (e.g., a single color LED 115 as shown in FIG. 9).

To provide interactive holograms 974 with system 970, the holographicdisc 808 generally is fabricated to include two or more images that canbe selectively illuminated to provide an animated, 3D image 974 (e.g.,an image that changes over time or over revolutions of disc 808 such asin response to user input or other input). It may be useful at thispoint to describe one specific, but non-limiting, implementation of auseful holographic disc 808. In one embodiment, the holographic disc 808was a planar glass (or plastic, ceramic, or other light transmissivematerial) disc that was 30 centimeters in diameter and 6 millimetersthick. The disc 808 was encoded with several (e.g., 2 to 8 or more)separate/differing images of a talking head.

When illuminated by light 105 from the light assembly 114, eachprojected image or object 974 (8 differing talking heads in oneprototype) appears to float a distance, d_(Object), i.e., 15 centimetersin one prototype, in front of the holographic disc 808. The holographicimages 809 in the disc 808 are analogous to the figures described forthe solid figurine zoetropes 100, 200, with ever increasing mouthopenings (differing talking states) and accentuated facial speech cues(e.g., eyes, eye brows, and other facial features changed to match mouthposition).

The images 809 on the disc 808 were CGI-rendered to take full advantageof holography's ability to express 3D without the need for specialglasses or other viewing aids. An initial but removable limitation ofthe holographic technology constrained the color gamut of the outputlight 105, and, in one embodiment, the light 105 was green. Therefore,the images 809 used to create the projected holograph 974 were designedto take best advantage of the technology. For example, one embodimentincluded images 809 of a fanciful character (e.g., an imaginarycreature) with an overly large mouth (that appeared well in green light)and with extremely fluid facial features that varied widely between theimages 809 to accentuate cues indicating speech (e.g., to animate theimage/object 974 to a larger degree).

In one embodiment, the holographic faces 809 were designed using acommercial computer animation package. For each of the eight faces 809,a model was depth segmented using a moving wall renderer and recordingthe depth segments sequentially in a single volumetrically multiplexedmaster hologram. These master holograms were then copied usingrotational multiplexing with 45-degree incremental rotations betweenmasters (e.g., between exposures). All holography was performed in thephase transmission mode on silver halide film using collimated,P-polarized, 532 nm off-axis reference light at a 56.3-degree referenceangle. Upon replay by illuminating the disc 808 with light 105 from LED115, the faces 809 in disc 808 appear as a series (when the disc isrotated at 45 degree increments matching the exposure offsets) of real3D images 974 within a volume 19 centimeters wide by 19 centimeters highby 12 centimeters deep that is centered about 20 centimeters in front ofthe disc 808 and with a viewing angle of 50 degrees vertically andhorizontally.

In some cases, it may be desirable to provide an interactive zoetropewithout having to rotate a platform or rotate a projection element. Theuse of a holographic disc as the multiple image projection elementallows for such a zoetrope system. In other words, another embodiment ofan interactive holographic zoetrope system may be constructed using aholographic disc similar to that described for system 970 (e.g., usingthe same disc 808 or a similar device with two or more encodedholographic images therein). This second embodiment may differ in itsnon-stroboscopic read-out method. Specifically, instead of rotating theholographic disc, the light source is “rotated” in effect by providing aplurality of light sources positioned at angular positions relative tothe central axis of the holographic disc to provideilluminating/read-out light that is off-axis to read out or project eachof the images (off-axis at a reference angle matching theencoding/exposure angle and direction).

A primary difference and advantage of this type of holographic zoetrope(as compared to the prior stroboscopic or rotating holographic zoetrope)is that it may be constructed without moving parts. The holographic discused in one embodiment displays one of eight different erect images (orwith a common side/portion uppermost such as a top of a face/head in thetalking character head implementation) corresponding to the angle fromwhich it is illuminated. Rather than a single light source as used insystem 970, eight separate light sources are employed surrounding theholographic disc, with one source at each of the reference anglesspecified (or matching) for each of the particular encoded holographicimages. In this system, the control system acts to light the correctlight source in order to show/project the proper image (i.e., the onecorresponding to the user input via a user input interface 116), and aposition determination assembly is not needed.

FIG. 11 illustrates a zoetrope system 1100 configured to project aninteractive animated hologram 974. The system 1100 may includecomponents shown and described in systems 100′, 200, and 800 such as theinput interface 116 and control system 102, with the illustrated system1100 showing differing aspects. Specifically, the system 1100 includes aholographic disc 808 similar to that used in system 970 of FIGS. 9 and10 with encoded images 809. However, the disc 808 in system 1100 isrigidly supported within the object support mechanism 106 such as on afront wall, and the disc 808 does not rotate such that a positioningmechanism 812 and a position determination mechanism 810 are notrequired or included in the system 1100.

The system 1100 includes a number of light sources 1115 (e.g.,monochromatic LEDs or the like) that are supported on arms 1122extending outward from a central plate/shield (e.g., a solid,dark-colored disc or plate) 1120 at 45 degree angular offsets, (e.g.,offsets about the central axis of the holographic disc 808 thatcorrespond to offsets used to expose master holographic images 809 intothe disc 808 during manufacture to allow proper read out of the image974).

As shown, the zoetrope 1100 includes a holographic disc 808 suspended infront of a circular array of eight (matching the number of encodedimages 809 used in this particular, but non-limiting example)high-power, collimated LEDs 1115 (which may be green, for example). EachLED or other point light source 1115 is positioned at the correct (ormatching) angle for the display 974 of one of the images 809 in theholographic disc 808. The LEDs 1115 may be controlled by a controlsystem (such as systems 102 not shown in FIG. 11), which may include asingle-chip, audio level meter circuit used in other zoetropeembodiments described herein. A microphone inputs may be used toindividually activate the LEDs 1115 corresponding to a particularmagnitude of audio input level. In practice, a viewer/user may beoptically shielded from the direct light 1105 from the LED array orlight assembly so as to prevent extraneous light from interfering withthe light coming through the disc 808 from a lit one of the LEDs 1115.

When the “rotating” illumination holographic zoetrope 1100 is controlledby a human speaker, it operates very similarly to the stroboscopicholographic zoetrope 970. The holographic character 974 mimics the mouthmovements of the person speaking (e.g., providing input via a user inputinterface such as interface 116 of FIGS. 1 and 2) so as to look as if itis speaking the same words and does so interactively in real time overany desired period of time. In other words, the images 809 are read outor projected as 3D objects 974 in an order chosen in real time based onuser-provided audio input (and not based on an order used to encode theimages or location of such images 809 in disc 808 so that the images 974do not act based on a fixed and repeating script as in prior zoetropes).

The completely stationary zoetrope 1100 has several advantages. First,the period of time available to illuminate each image is much longerbecause there is no relative motion between the light source and theholographic image 809. This allows much brighter images 974 to becreated via use of system 1100. Another advantage is that the lack ofmoving parts eliminates all wear and mitigates safety issues involvedwith viewers standing close to a spinning platform or disc.Additionally, because there are no moving parts, there is no soundproduced by the system 1100 during its operation. Having completelysilent operation may be desirable because the system 1100 may rely uponrelatively clean audio input in some settings and silent operation maybe desirable in other settings (e.g., where lack of sound heightensillusion or display effect provided by the system 1100). Shielding oflight 1105 may be provided in one or more of the 8 directions such as bystrategically placed baffles, louver sheets, and/or with other layers ofholographic materials (not shown in FIG. 11).

1. A visual display assembly for creating an interactive threedimensional (3D) animated display for a viewer, comprising: a projectionelement comprising a plurality of images; a positioning assembly movingthe projection element through a number of positions; a positiondetermination assembly determining a present one of the positions forthe projection element, wherein each of the positions corresponds to oneof the images; a light source for projecting light onto a surface of theprojection element; an input interface receiving input from the viewerand outputting a viewer input signal; a controller periodicallyoperating the light source to illuminate the projection element inresponse to the viewer input signal and based on the determined positionof the projection element, wherein an object is projected correspondingto one of the images linked to the viewer input signal by thecontroller.
 2. The assembly of claim 1, wherein the viewer input signalcomprises an audio signal, wherein the controller comprises a volumedetector detecting a volume level of the audio signal, wherein each ofimages is linked with a range of volume levels, and wherein thecontroller selects the image to illuminate with the light source fromthe plurality of images based upon the determined volume level and thelinking to the determined volume level.
 3. The assembly of claim 2,wherein each of the objects comprises a face that is configured torepresent the volume level paired with the object.
 4. The assembly ofclaim 1, wherein the projection element comprises a holographic disc andwherein the plurality of images comprises a number of differingholographic images encoded in the holographic disc.
 5. The assembly ofclaim 4, wherein the positioning assembly rotates the holographic discthrough the number of positions, wherein the positions are angularoffsets corresponding to angular positions of the holographic discduring exposure to encode each of the holographic images, and whereinthe light source is operated for a time duration selected so as toilluminate only one of the holographic images per revolution of theholographic disc.
 6. The assembly of claim 5, wherein the plurality ofimages includes at least four different ones of the holographic imagescorresponding to differing states of an object.
 7. The assembly of claim6, wherein the controller is operable to illuminate the holographicimages in a sequence chosen based upon the viewer input signal toproject an animated 3D image defined by the sequence and the differingstates of the object.
 8. A system for providing an interactive animateddisplay, the system comprising: a holographic disc comprising a numberof holographic images encoded therein at a like number of angularlyoffset positions; wherein each of the holographic images comprises arepresentation of an object in a differing state; a lighting assemblycomprising a number of light sources focused upon a surface of theholographic disc, wherein the number of light sources matches the numberof holographic images and wherein one of the light sources is associatedwith each of offset positions to read out one of the holographic images;and a control system configured to selectively operate the lightsources; and an input interface that is operable to receive a firstexternal signal and a second external signal; wherein the control systemselects a first one of the light sources to operate based on the firstexternal signal and a second one of the light sources to operate basedon the second external signal to project an animated hologram from theholographic disc.
 9. The system of claim 8, wherein the input interfacereceives audio signals and wherein volume of the audio signalsassociated with the first and second external signals is processed tochoose the first and second light sources to illuminate first and secondones of the holographic images.
 10. The system of claim 9, wherein thefirst and second ones of the holographic images are non-sequential onesof the holographic images encoded in the holographic disc.
 11. Thesystem of claim 8, wherein the number of holographic images compriseseight and wherein the offset positions are about 45 degrees apart. 12.The system of claim 8, wherein the object comprises a character head andthe differing states comprise unique positions of the character headduring speech ranging from a shut mouth to an open mouth.
 13. The systemof claim 8, wherein the light sources are arranged in a ring with abouta central axis of the holographic disc and wherein the light sourcescomprise monochromatic light emitting diodes.
 14. A method for creatingan interactive three dimensional (3D) animated display for a viewer, themethod comprising: rotating a holographic disc encoded with a pluralityof holographic images; receiving an input signal from the viewer; and inresponse to the receiving, operating a light source mounted proximate tothe holographic disc to illuminate a surface of the holographic disc toproject a 3D hologram associated with one of the holographic images, theone of the holographic images chosen based upon the input signal. 15.The method of claim 14, wherein the receiving step includes receiving anaudio signal, and wherein the operating step includes detecting a volumelevel of the audio signal, the choosing of the one of the holographicimages being dependent upon the detected volume level.
 16. The method ofclaim 14, wherein duration of the operating is short enough in durationto only cause one of the holographic images to be illuminated perrevolution of the holographic disk about its central axis.
 17. Themethod of claim 14, further comprising determining an angular positionof the holographic disc, wherein a timing of the operating steps isselected to match when the angular position corresponds to the one ofthe holographic images being oriented relative to the light source toproject the 3D hologram.
 18. The method of claim 14, wherein theholographic disc is rotated at a rotation rate of at least about 15revolutions per second and wherein the light source is operated for atime duration of less than about 300 microseconds, so as to illuminateonly one of the objects per revolution of the platform.
 19. The methodof claim 14, wherein the receiving step includes receiving the inputsignal from the viewer over a plurality of revolutions of theholographic disc and wherein the operating step includes operating thelight source to illuminate one of the holographic images in response tothe viewer input signal for each of the revolutions of the platform,whereby differing ones of 3D holograms are projected based on receivingdiffering ones of the viewer input signals to produce the interactive 3Danimated display.
 20. The method of claim 14, wherein the holographicimages are encoded into the holographic disc at angular offsets, each ofthe holographic images being separately projectable via operating thelight source at a range of orientations of the holographic disc relativeto the light source, and wherein the light source is arranged toilluminate the surface of the holographic disk with off-axis lightcorresponding to a reference angle used to encode the holographicimages.